Roguelikes have carved out one of gaming's most punishing yet addictive niches, where permadeath and procedural generation turn every run into a fresh gauntlet of high-stakes decisions. From dungeon-crawling classics that defined the genre to modern hits that reinvented it for new audiences, fans have long debated which titles truly deserve the crown. Now it's your turn to settle the score — cast your vote for the best roguelike of all time.
What counts: Seeded with approximate figures where shown — the crowd's votes decide the order.
Hades▲ Rising
Supergiant took the genre's cardinal sin—dying constantly—and turned it into the emotional engine of the story, with every failed escape from the Underworld deepening relationships with Zeus, Ares, and a scene-stealing Achilles. The Mirror of Night and boon-stacking builds gave hardcore players endless theorycrafting, while the narrative hook pulled in people who'd never touched a roguelike before. It didn't just top sales charts and win Hugo Awards; it proved a run-based game could have a real ending and still keep you coming back.
Year: 2020Critic score: 9.3/10
added by IJRin 7 rankings
Slay the Spire▲ Rising
Mega Crit fused deckbuilding with roguelike run structure so cleanly that it single-handedly spawned an entire subgenre, sending Ironclad, Silent, Defect, and Watcher mains into thousands of hours of card-math obsession. The joy of a broken Catalyst-poison combo or a perfectly scaled Barricade deck is pure emergent-strategy dopamine, and its Ascension system gave completionists a decade's worth of climbing to do. Streamers turned it into a spectator sport, and 'just one more Spire run' became a universal gamer confession.
Year: 2019Critic score: 8.9/10
added by IJRin 5 rankings
The Binding of Isaac: Rebirth
Edmund McMillen's grotesque, item-vomiting bullet-hell turned a baby fighting his own mother's abuse into one of the most replayed games ever made, thanks to hundreds of synergizing pickups that could turn you into a god or a corpse in seconds. Rebirth's polish and mod support (hello, Antibirth-inspired Repentance) kept the community discovering broken combos years after launch. It's the game that taught a generation of players what 'synergy' even meals in a roguelike, and its DNA is in almost everything that followed.
Year: 2014Critic score: 8.6/10
added by IJRin 2 rankings
Dead Cells▼ Falling
Motion Twin's 'roguevania' took Metroidvania traversal and slammed it into permadeath runs, making biome-hopping with a whip-fast dash-and-slash combat system feel as good as any character action game. Years of free content drops—new biomes, weapons, the Malaise-fueled Fatal Falls—turned it into a live-service masterclass without ever going predatory, culminating in a genuinely satisfying final send-off. It's the pick for players who want their roguelike to reward twitchy skill as much as smart build-crafting.
Year: 2018Critic score: 8.6/10
added by IJRin 4 rankings
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Voted — and the gap between #1 and #2 should be bigger.
Exactly the kind of argument the internet was built for.
The crowd is sleeping on the bottom half of this list.