From punishing bosses to pixel-perfect platforming nightmares, these games are notorious for breaking controllers and spirits alike. Vote for which ones truly deserve the crown of 'hardest ever'.
What counts: Ranking reflects a mix of raw mechanical difficulty, unforgiving punishment for mistakes, and reputation among players/critics for brutal challenge. Release years and difficulty ratings are approximate and subjective, sourced from community consensus and critical reception.
Dark Souls
The Asylum Demon ambush and that first walk down to the Taurus Demon taught a generation to respect death again, turning 'you died' into a badge of honor rather than an insult. It didn't invent difficulty, but it weaponized atmosphere, stamina management, and punishing checkpoints into a philosophy that spawned an entire genre bearing its name. No list of hard games exists without it — everything after is arguably just 'Souls-like.'
Release Year: 2011Genre: Action RPGDifficulty: 9.5/10Death Penalty Severity: 8/10Original Platform: PS3/Xbox 360
added by IJRin 7 rankings
Sekiro: Shadows Die Twice
FromSoftware stripped away the build-your-own-difficulty crutches of Souls — no leveling stats into tankiness, no summons — and replaced them with a posture-and-parry system that demands you learn to read Genichiro's blade like sheet music. Owl's rooftop duel and the Sword Saint Isshin fight are masterclasses in escalating, almost musical brutality that punish hesitation more than mistakes. It's the purest, meanest distillation of 'get good' the studio has ever shipped.
Release Year: 2019Genre: Action AdventureDifficulty: 9.5/10Death Penalty Severity: 7/10Original Platform: PS4/Xbox One/PC
added by IJRin 4 rankings
Cuphead
Wrapped in gorgeous 1930s rubber-hose animation, Cuphead hides a run-and-gun boss rush so relentless it makes Contra look forgiving, with every screen-filling attack pattern demanding pixel-perfect parries and dodges. The Devil's final phase and the Dice sequence exposed a whole generation of players raised on modern hand-holding to old-school pattern memorization. Its charm is the trojan horse; the difficulty is the payload.
Release Year: 2017Genre: Run and GunDifficulty: 9/10Death Penalty Severity: 6/10Original Platform: Xbox One/PC
added by IJRin 8 rankings
Super Meat Boy
A single level can take hundreds of deaths, but the instant respawns and the exhilarating replay reels of every failed attempt turned frustration into a strange, addictive joy. Dark World levels demand frame-perfect wall jumps and saw dodges that separate the dedicated from the merely stubborn. It proved brutal precision platforming could still feel fair — a design lesson Celeste and countless indies inherited.
Release Year: 2010Genre: PlatformerDifficulty: 9/10Death Penalty Severity: 5/10Original Platform: Xbox 360/PC
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Ghosts 'n Goblins
Arcade cruelty distilled: beat the game once and it forces you to replay the entire thing on a harder difficulty just to get the real ending, a twist that felt like a personal insult in 1985. Knights die in two hits, enemies spawn with sadistic timing, and the game's reputation as an unbeatable quarter-eater has never really faded. It's the granddaddy of 'this game hates you' design.
Release Year: 1985Genre: PlatformerDifficulty: 9/10Death Penalty Severity: 8/10Original Platform: Arcade
added by IJR
Built as a loving, spiteful parody of NES-era difficulty, IWBTG kills you with falling spikes you couldn't possibly have seen coming and fake power-ups that are actually death traps — the joke is that fairness was never the point. It became the ur-text for 'kaizo' and troll-platformer design, inspiring a whole subculture of deliberately unfair fan-made hacks. Dying is the punchline, and the game never stops telling it.
Release Year: 2007Genre: PlatformerDifficulty: 10/10Death Penalty Severity: 6/10Original Platform: PC
added by IJRI Wanna Be the Guy
Getting Over It with Bennett Foddy
One man, one pot, one hammer, and a mountain of physics-based despair — a single slip near the top can send you tumbling back to the very beginning, erasing an hour of progress in seconds. Foddy's own dry narration mocking your rage turns the game into a meditation on frustration itself, half torment device, half therapy session. It's less a game you beat than a game you survive.
Release Year: 2017Genre: Physics PlatformerDifficulty: 9/10Death Penalty Severity: 10/10Original Platform: PC
added by IJRin 2 rankings
Elden Ring
FromSoftware took the Souls formula and blew it open into an open world, but bosses like Malenia — whose Waterfowl Dance combo has ended more controllers than perhaps any single attack in gaming history — kept the brutal soul intact. Radahn, Mohg, and the endgame's escalating gauntlet prove that scale didn't soften the studio's cruelty, it just gave it more room to breathe. It's massive and merciless in equal measure, which is exactly why it won every Game of the Year award anyway.
Release Year: 2022Genre: Action RPGDifficulty: 9/10Death Penalty Severity: 7/10Original Platform: PS5/Xbox/PC
added by IJRin 13 rankings
Nioh
Team Ninja fused Souls-style stamina combat with Onimusha-era samurai action and a genuinely dizzying loot system, then buried it under a Ki-pulse mechanic that punishes anyone who doesn't master its rhythm. Ogress and Umi-bozu boss fights demand a level of technical execution that makes Dark Souls look almost leisurely by comparison. It's the game hardcore action fans point to when they want to prove Souls isn't actually the hardest thing out there.
Release Year: 2017Genre: Action RPGDifficulty: 9/10Death Penalty Severity: 7/10Original Platform: PS4
added by IJR
Dwarf Fortress
There's no boss fight here, only an ASCII-rendered universe of interlocking simulations conspiring to kill your entire colony via magma, tantrum spirals, or a single sentient cat that tracked in a plague. 'Losing is fun' isn't a slogan, it's the entire design philosophy — the game expects your fortress to end in catastrophe and dares you to laugh about it. Its difficulty isn't reflexive but cognitive: understanding the game at all is the real final boss.
Release Year: 2006Genre: SimulationDifficulty: 9/10Death Penalty Severity: 9/10Original Platform: PC
added by IJR
Celeste
Madeline's climb up Celeste Mountain hides some of the tightest, most demanding platforming ever made, especially in the optional B-Side and C-Side chapters that turn dashing and wall-jumping into a genuine test of muscle memory. What sets it apart is its assist mode and the game's own message baked into the narrative: struggle and failure are part of climbing, not shameful detours. It's proof that brutal difficulty and genuine compassion for the player aren't mutually exclusive.
Release Year: 2018Genre: PlatformerDifficulty: 8.5/10Death Penalty Severity: 5/10Original Platform: PC/Switch
added by IJRin 10 rankings
Demon's Souls
Before the word 'Souls-like' existed, this 2009 PS3 cult hit introduced world tantendency, punishing death penalties, and the Tower of Latria's nightmare-logic dungeon design that made players afraid of video games again. The Old King Allant and Maneater fights taught a generation the value of patience over reflex, laying every brick that Dark Souls would later build a cathedral on. It's the original blueprint, and originals always earn their spot.
Release Year: 2009Genre: Action RPGDifficulty: 9/10Death Penalty Severity: 8/10Original Platform: PS3
added by IJRin 3 rankings
FromSoftware traded shields for guns and turned defense into offense, forcing players to trade blows with Vicar Amelia and the nightmarish Orphan of Kos instead of turtling behind a shield like Souls allowed. The rally system's demand for aggression made every encounter faster and more punishing at once — heal by hitting back, or die trying. It's the studio's most aggressive, adrenaline-soaked argument that difficulty and momentum can coexist.
Release Year: 2015Genre: Action RPGDifficulty: 9/10Death Penalty Severity: 7/10Original Platform: PS4
added by IJRin 6 rankingsBloodborne
Ninja Gaiden Black
Ryu Hayabusa's Xbox reinvention became legendary for its Very Hard and Master Ninja difficulties, where enemy placement and damage output turn every hallway into a potential run-ending gauntlet. The Alma and Doku boss rematches, stacked with respawning ninjas mid-fight, are the stuff of forum-post trauma two decades later. It's the action genre's answer to 'hardest game ever' arguments, no Souls comparison needed.
Release Year: 2005Genre: Hack and SlashDifficulty: 9.5/10Death Penalty Severity: 7/10Original Platform: Xbox
added by IJR
Battletoads
The Turbo Tunnel speeder-bike level became a cultural shorthand for impossible difficulty before 'nintendo hard' was even a common phrase, its instant-death walls demanding memorization with almost no room for reaction time. Co-op mode famously made things worse, not better, since a single mistimed jump could kill both toads at once. It's the game everyone name-drops first when arguing 8-bit platformers were built to be unfair.
Release Year: 1991Genre: Beat 'em upDifficulty: 9/10Death Penalty Severity: 8/10Original Platform: NES
added by IJR
Contra
Thirty lives via the Konami Code wasn't a cheat, it was basic survival equipment against a run-and-gun that throws bullet-hell density at you from the very first jungle stage. One-hit deaths paired with relentless enemy spam made co-op runs into tests of trust as much as skill, since your partner's mistakes could just as easily end your game. It codified 'NES hard' for run-and-guns and every Contra sequel since has tried, and mostly failed, to top its brutal opener.
Release Year: 1987Genre: Run and GunDifficulty: 8.5/10Death Penalty Severity: 8/10Original Platform: Arcade/NES
added by IJR
Silver Surfer
Widely cited as one of the hardest licensed games ever made, this NES title kills you in a single touch against a screen constantly filled with cosmic projectiles, leaving essentially no margin for error from the opening seconds. Even seasoned speedrunners treat a clean playthrough as a genuine achievement rather than a formality. It's the game that proves 'based on a Marvel property' was never a guarantee of accessibility in the 8-bit era.
Release Year: 1990Genre: Shoot 'em upDifficulty: 9/10Death Penalty Severity: 9/10Original Platform: NES
added by IJRin 2 rankings
Joust
An arcade classic that made difficulty out of pure physics friction — flapping your ostrich through momentum-based flight while dodging lava trolls and rival knights required a feel for inertia that most contemporaries never demanded. Its two-player mode turned cooperation into uneasy rivalry, since bumping your friend at the wrong altitude could cost you both. It's a reminder that mechanical difficulty existed long before boss patterns and stamina bars, rooted instead in unforgiving, elegant physics.
Release Year: 1982Genre: Arcade ActionDifficulty: 7.5/10Death Penalty Severity: 6/10Original Platform: Arcade
added by IJRin 2 rankings
Fire Emblem: Radiant Dawn (Maniac Mode)
Permadeath tactics games are cruel by nature, but Maniac Mode cranks enemy stats so high that a single misjudged turn can wipe out a unit you've spent twenty hours investing in, with no way to undo the loss. The endgame gauntlet against boosted enemy generals demands near-perfect positioning and prediction, turning every playthrough into a spreadsheet of anxiety. It's the strategy genre's answer to Souls: slow, cerebral, and just as capable of crushing your run in an instant.
Release Year: 2007Genre: Tactical RPGDifficulty: 8.5/10Death Penalty Severity: 9/10Original Platform: Wii
added by IJR
The Binding of Isaac
Randomized runs mean you can walk into a boss room facing Mom's Heart with garbage items and no way to win, and the game's roguelike cruelty means that bad luck feels just as lethal as bad play. Hush and Delirium as late-game superbosses ask for encyclopedic item knowledge alongside twitch dodging in increasingly chaotic bullet patterns. Its difficulty compounds run after run, since knowledge is the real unlock — the game punishes ignorance as harshly as it punishes mistakes.
Release Year: 2011Genre: RoguelikeDifficulty: 8/10Death Penalty Severity: 7/10Original Platform: PC
added by IJRin 2 rankings
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